Everything that is known about Project Scorpio, the next super console from Microsoft.

Gizcomputer Presentacion Xbox Scorpio Project Scorpio 2.jpg
Gizcomputer Presentacion Xbox Scorpio Project Scorpio 2.jpg

Although its official release won’t arrive until sometime in June, it doesn’t look like we’re going to have too many surprises about the Project Scorpio When that day comes And it is that the people of Digital Foundry have been fortunate to access the official specifications of the future Microsoft console, a device that we already know practically everything (with the exception of the design of the case) and that comes with the firm intention of get the Xbox to remove the label of “console less powerful than its Sony equivalent.”

Project Scorpio, whose final name is still unknown, comes to offer a level of performance that makes a more than questioned PlayStation 4 Pro pale and that could finally make 4K a reality on consoles with stable 60fps (although this remains to be seen).

A console that does not exclude the others.

Gizcomputer- Xbox Scorpio-Project Scorpio Presentation

At Microsoft, they are aware that not all users are willing to pay 500 or more euros for a console, and that is why they have especially made an effort to create an ecosystem where the other consoles of the manufacturer have their own space and where backward compatibility is the norm, making use of a single app store and with Project Scorpio’s ability to run any of the catalog titles, even with improved graphics.

According to Microsoft, even the arrangement of the ports on the console will be similar to that of the Xbox One S, all with the aim that Project Scorpio is another evolution in the company’s gaming ecosystem, and not an isolated element.

Design and construction of Project Scorpio.

Gizcomputer- Xbox Scorpio-Project Scorpio Presentation

As we have said, the “packaging” of the Project Scorpio is not yet known, but we do know some information about its internal construction, such as the fact that it will use a cooling system based on a steam chamber with custom centrifugal fan, which will have a very compact size, that the power supply used will be 245W with a high degree of efficiency to minimize the heat generated (although no 80 Plus certification has yet been mentioned) and that when it comes to fine-tuning the set, what is known as the “the Holvis method“, Which is nothing more than adjusting the voltages of each chip in the most exact way possible in order to supply the essential minimum and that everything works in a stable way while reducing consumption and temperatures to the maximum.

Other design elements of the Project Scorpio go through anti vibration dampers to minimize the noise generated by the hard disk (1 TB capacity) and a unit UHD Blu-Ray which will be very similar to the one used by the Xbox One S. To know the housing design we will have to wait for the next E3, but according to Microsoft, users will like it (what are they going to say, right?).

The point is, they are so confident in the design efficiency of their next console that, Leo del Castillo, general manager of hardware design, Xbox, he set up a pre-production Project Scorpio unit in front of the people at Digital Foundry, in order to demonstrate its benefits, almost nothing.

Specifications of Project Scorpio, or what is more possible Xbox One Pro.

Gizcomputer- Xbox Scorpio-Project Scorpio Presentation

This is how the future Project Scorpio looks against its rivals

Digital Foundry Not only has he had access to information regarding the design of the Project Scorpio, but he has also been able to know all the technical data regarding the SoC that will give life to the next Microsoft console.

Starting with the processor, we would find a review of the 8 Jaguar cores present on the Xbox One , which go through a manufacturing process at 16nm and they raise their frequency by 31% to 2.30 GHz. Although our more “Geek” side would have enjoyed seeing how Ryzen reaches the latest from Microsoft, the truth is that in the words of Nick Baker, the search for backward compatibility made it much more advisable to use a CPU with an architecture identical to that of the rest of members of the Xbox family, not to mention that Ryzen has hit the market now and it would have been crazy to integrate an architecture that still has a lot to polish.

Apart from an increase in performance achieved through overclocking, we also know that the Project Scorpio CPU is organized in two 4-core clusters with a total of 4MB L2 cache.

Xbox Scorpio-Project Scorpio presentation

Differences between the GPU of the upcoming Microsoft console and the RX480.

Although the general processing section does not present too many new features, nothing happens when we go to the heart of a console, which is none other than its graphics processor. In this case, the Scorpio Engine, developed in collaboration with AMD, integrates a GPU with 40 Compute Units and 2560 Shaders Processors at a frequency of 1172 MHz (PS4 Pro runs at 911MHz), which is slightly better performance than the Radeon RX 480 (2304 SP), although of course, here the frequencies will be lower, in order to keep consumption and heat at bay (let’s not forget that we are facing an SoC and not a dedicated graphic), so in the end its performance should be very similar that of the AMD card intended for the desktop field.

This GPU thus means doubling the number of “shader engines” present in the Xbox One, which implies an improvement of 2.7 times in the ratio of triangles and vertices. The number of rendering back-ends would also double, with a “fill-rate” 2.7 times higher than that found on the Xbox One S. The size of the GPU’s L2 cache would also have quadrupled.

For its part, graphic memory has not given rise to surprises, and we will have a total of 12GB GDDR5 memory (vs 8 GB of the PS4 Pro) with a total bandwidth of 326 GB / s (vs 218 GB / s)

Gizcomputer- Xbox Scorpio-Project Scorpio Presentation

The Project Scorpio not only innovates in terms of graphic architecture, but with it Microsoft updates its console to the latest graphic API of the company, which is none other than DX12, and for this it will use a new “Command processor ”In charge of ensuring that all high-frequency API invocations are implemented natively in it, achieving a much more efficient communication with the GPU that limits the need for greater CPU power.

Thanks to this new hardware, the Project Scorpio will be compatible with Dolby Atmos and what is much more interesting, it will be capable of running games in 4K @ 60 FPS (even those that run 900p and 1080p games on the Xbox One), something that seems like a utopia in a market where very few PCs are capable of achieving it, but it seems to be real at least for the future Forza Motorsport 7, which has been used by Microsoft as a technological showcase for its next console. And to show this, this video, where you can see a demo running at more than 60fps with a GPU use of 66%; quite promising indeed, although we will have to see how it behaves with other games and graphics engines.

According to Statement from Kevin Gammill, Xbox Group Program Director, 4K resolution will not be satisfied with an increase in screen pixels, but will also imply a HDR image quality and a much more fluid frame rate than what we can see in the Full-HD versions of the other games.

For now, there is no other but to wait, but the truth is that if we consider a price of 500 euros for a console with games that really work at 4K @ 60fps, that integrates a Bluray UHD player and that maintains compatibility with the other games in the catalog from Microsoft, we could be facing a more than interesting device capable of giving a good blow to the table that shakes the pillars of home entertainment.

Source: www.microsoftinsider.es